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The Story of Three Little SSSwisses

I’ve now run 3 different single sided swiss tournaments using my proposed algorithm, and figured it was a good time to reflect on what worked and what didn’t work in these tournaments. The three tournaments are uploaded on ABR here:Salvaged Memories Throwback (9 players) Early Bird Gateway Standard (34 players) Early Bird Gateway Startup (32…

Single Sided Swiss: How it Works

Intro [Editor’s Note: SASS has some major coding issues, and so it is not longer being developed. However AesopStables.net is a web implementation of the tool that is a bit more robust] I have created a free application for tournament organizers to run single sided swiss events called the Side Aware Swiss System (SASS) and…

Introducing SASS + Throwback Test Tournament

Last year I said I would work on a Cobr.ai implementation of Single Sided Swiss. This ended up being a bit harder than I anticipated, though I’m still hopeful that something will come together on that end. But I was able to do something else, build a simple desktop application to run Single Sided Swiss…

Double vs Single Swiss (Round 2)- Lies, Damn Lies, and Statistics

Having done a fun diversion into a CYOA (thanks to the 7 of you that responded!) in my previous post, I want to return to the core of the math question. I have seen some people circulating more fundamental values questions about what we want. I think those are more important than the math. I’ll…

Single Sided Swiss- A Choose Your Own Adventure

It’s been a month since my last article, a lot of which I spent trying to improve the run time of my model while trying to simulate tournaments of 128 people. The way my algorithm scales it was taking ~6 hours to run a full simulation of 5000 tournaments w/ 128 people. But while I…

Double vs Single Swiss (Round 1)

Time for the rumble we’ve all been waiting for. After showing that SSS can work (with a few different permutations in the previous post) it made sense to try and compare this to what we are actually using for tournaments right now. I made a quick hack of my existing code to have two players…

“Optimizing” Single Sided Swiss

This is going to be a breakdown of different Single Sided Swiss (SSS) weightings, and the advantages/disadvantages of each. To see a bit about the model check out this old post. I tried to test a good number of different things, and not all of them will be discussed here. If you have questions, please…

Modeling Single Sided Swiss

I wanted to see if single sided Swiss (SSS) would be an interesting alternative format for Netrunner events. For SSS to be reasonable I felt like it needed to do a few things. Would rank players by their skill level to a reasonable degree of accuracy Ensure that most people got to play their two…

Thinking About Tournament Structure

This post is mostly to set up some other thoughts on why I decided to test other potential formats for the structure of competitive Netrunner tournaments. Most importantly, the current format does not deliver on some important promises of the structure, people do not play the same number of games, and playing every game is…


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